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on exitFrame if rollOver(1) and not rollOver(5) and not rollOver(6) and not rollOver(7) and not rollOver(8) and not rollOver(9) and not rollOver(10) and not rollOver(11) and not rollOver(12) and not rollOver(13) and not rollOver(14) and not rollOver(15) then set the castNum of sprite 5 to 41 set the castNum of sprite 6 to 42 set the castNum of sprite 7 to 43 set the castNum of sprite 8 to 44 set the castNum of sprite 9 to 45 set the castNum of sprite 10 to 46 set the castNum of sprite 11 to 47 set the castNum of sprite 12 to 48 set the castNum of sprite 13 to 49 set the castNum of sprite 14 to 50 end if if the mouseCast = 41 then set the castNum of sprite 5 to 51 set the castNum of sprite 6 to 42 set the castNum of sprite 7 to 43 set the castNum of sprite 8 to 44 set the castNum of sprite 9 to 45 set the castNum of sprite 10 to 46 set the castNum of sprite 11 to 47 set the castNum of sprite 12 to 48 set the castNum of sprite 13 to 49 set the castNum of sprite 14 to 50 end if if the mouseCast = 42 then set the castNum of sprite 6 to 52 set the castNum of sprite 5 to 41 set the castNum of sprite 7 to 43 set the castNum of sprite 8 to 44 set the castNum of sprite 9 to 45 set the castNum of sprite 10 to 46 set the castNum of sprite 11 to 47 set the castNum of sprite 12 to 48 set the castNum of sprite 13 to 49 set the castNum of sprite 14 to 50 end if if the mouseCast = 43 then set the castNum of sprite 7 to 53 set the castNum of sprite 5 to 41 set the castNum of sprite 6 to 42 set the castNum of sprite 8 to 44 set the castNum of sprite 9 to 45 set the castNum of sprite 10 to 46 set the castNum of sprite 11 to 47 set the castNum of sprite 12 to 48 set the castNum of sprite 13 to 49 set the castNum of sprite 14 to 50 end if if the mouseCast = 44 then set the castNum of sprite 8 to 54 set the castNum of sprite 5 to 41 set the castNum of sprite 6 to 42 set the castNum of sprite 7 to 43 set the castNum of sprite 9 to 45 set the castNum of sprite 10 to 46 set the castNum of sprite 11 to 47 set the castNum of sprite 12 to 48 set the castNum of sprite 13 to 49 set the castNum of sprite 14 to 50 end if if the mouseCast = 45 then set the castNum of sprite 9 to 55 set the castNum of sprite 5 to 41 set the castNum of sprite 6 to 42 set the castNum of sprite 7 to 43 set the castNum of sprite 8 to 44 set the castNum of sprite 10 to 46 set the castNum of sprite 11 to 47 set the castNum of sprite 12 to 48 set the castNum of sprite 13 to 49 set the castNum of sprite 14 to 50 end if if the mouseCast = 46 then set the castNum of sprite 10 to 56 set the castNum of sprite 5 to 41 set the castNum of sprite 6 to 42 set the castNum of sprite 7 to 43 set the castNum of sprite 8 to 44 set the castNum of sprite 9 to 45 set the castNum of sprite 11 to 47 set the castNum of sprite 12 to 48 set the castNum of sprite 13 to 49 set the castNum of sprite 14 to 50 end if if the mouseCast = 47 then set the castNum of sprite 11 to 57 set the castNum of sprite 5 to 41 set the castNum of sprite 6 to 42 set the castNum of sprite 7 to 43 set the castNum of sprite 8 to 44 set the castNum of sprite 9 to 45 set the castNum of sprite 10 to 46 set the castNum of sprite 12 to 48 set the castNum of sprite 13 to 49 set the castNum of sprite 14 to 50 end if if the mouseCast = 48 then set the castNum of sprite 12 to 58 set the castNum of sprite 5 to 41 set the castNum of sprite 6 to 42 set the castNum of sprite 7 to 43 set the castNum of sprite 8 to 44 set the castNum of sprite 9 to 45 set the castNum of sprite 10 to 46 set the castNum of sprite 11 to 47 set the castNum of sprite 13 to 49 set the castNum of sprite 14 to 50 end if if the mouseCast = 49 then set the castNum of sprite 13 to 59 set the castNum of sprite 5 to 41 set the castNum of sprite 6 to 42 set the castNum of sprite 7 to 43 set the castNum of sprite 8 to 44 set the castNum of sprite 9 to 45 set the castNum of sprite 10 to 46 set the castNum of sprite 11 to 47 set the castNum of sprite 12 to 48 set the castNum of sprite 14 to 50 end if if the mouseCast = 50 then set the castNum of sprite 14 to 60 set the castNum of sprite 5 to 41 set the castNum of sprite 6 to 42 set the castNum of sprite 7 to 43 set the castNum of sprite 8 to 44 set the castNum of sprite 9 to 45 set the castNum of sprite 10 to 46 set the castNum of sprite 11 to 47 set the castNum of sprite 12 to 48 set the castNum of sprite 13 to 49 end if go(the frame) end